Aura fire (5 ft., 1d6 fire),frightful presence (180 ft., DC 21)
hp 212 (17d12+102)
Fort +16, Ref +10, Will +15
DR 5/magic; Immune fire, paralysis, sleep; SR 25
Weaknesses Vulnerability to cold, not so fireproof on the inside
Speed 40 ft., fly 200 ft. (poor), swim 60 ft.
Melee bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)
Space 15 ft.;Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 24, 12d10 fire), crush (Small creatures, DC 24, 2d8+15)
Spell-Like Abilities (CL 17th, concentration +20)
fire trail (DC 16)
Spells Known(CL 7th, concentration +10)
3rd (5/day)—fireball, haste
2nd (7/day)—flaming sphere, gust of wind, scorching ray
Str 31, Dex 10,Con 23, Int 16,Wis 17, Cha 16
Base Atk +17
Feats Improved Initiative, Fly-by Attack, Iron Will, Multiattack, Hover, Power Attack, Wingstorm, Wing Expert, Snatch, Improved Snatch, Snatch and Swallow
Skills Appraise+23, Bluff +23,Fly +12,Intimidate +23,Knowledge(arcana) +23,Perception +23,Sense Motive+23, Spellcraft+23, Stealth +12
Languages Common, Draconic, Dwarven, Orc
Fire Aura (Su)
A monstrous nightmare is surrounded by an aura of intense heat and flames. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn.
Smoke Vision (Ex)
A monstrous nightmare can see perfectly in smoky conditions (such as those created by pyrotechnics).