Al final de la entrada de Doppelganger en el Bestiario de Pathfinder encontramos la siguiente anotación:
Rumors persist of even more powerful doppelgangers capable of not only shifting their appearance, but also skills, memories, and even the extraordinary and supernatural abilities of creatures whose forms they choose to mimic. These doppelgangers' change shape ability functions like the spell polymorph rather than alter self.Me dejé llevar un poco después de ver el episodio #6 de Supernatural y decidí crear a este Greater Doppelganger que el Bestiario sólo menciona escuetamente. El doppelganger normal, o lesser doppelganger podríamos llamar, es de alineamiento neutral. Decidí hacer al greater doppelganger más malvado, puede que se me haya ido un poco la mano y les parezca un monstruo sacado del Book of Vile Darkness, no que eso tenga nada de malo.
Greater Doppelganger
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CR 6
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XP 800
DEFENSE
AC 18, touch 12, flat-footed 16 (+1 Dex, +1 dodge, +6 natural)
hp 52 (8d10+8)
Fort +5, Ref +7, Will +8
Immune charm, sleep; DR 5/silver
OFFENSE
Speed 30 ft.
Melee 2 claws +12 (1d8+4)
Special Attacks brain lock, assume identity, mind wipe
Special Attacks brain lock, assume identity, mind wipe
Spell-Like Abilities (CL 18th)
STATISTICS
Str 18, Dex 13, Con 12, Int 13, Wis 14, Cha 17
Base Atk +4
Skills Bluff +15 (+19 while using change shape ability), Intimidate +10, Disguise+15 (+35 while using change shape ability), Heal +4, Perception +11, Sense Motive +8, Stealth +9, Survival +8; Racial Modifiers +4 Bluff, +4 Disguise
Languages Common
SPECIAL ABILITIES
Mimicry (Ex)
A
doppelganger is proficient in all weapons, armor, and shields. In
addition, a doppelganger can use any spell trigger or spell completion
item as if the spells were on its spell list. Its caster level is equal
to its racial Hit Dice.
Perfect Copy (Su)
When a doppelganger uses change shape, it can assume the appearance of specific individuals.
Brain Lock (Su)
As
a standard action, a greater doppelganger can lock away the mind of an
opponent up to 300 feet away, provided the doppelganger has line of
sight to its subject. A successful Will Save (DC 15) negates the
attempt; failure leaves the subject dazed. The effect lasts for as long
as the doppelganger maintains concentration as long as its target is
within range and line of sight.
Assume Identity (Su)
A
greater doppelganger can absorb a demoralized creature's mind,memories,
and personality through torture and extortion. This process requires 1
hour of unbroken physical contact per hit die of the subject. An
unwilling target may attempt a Will save (DC 17); if that is successful,
the process is negated and the ethereal doppelganger must begin again.
After
consuming the target creature's identity,the ethereal doppelganger can
assume its form with 100% accuracy. The doppelganger possesses the other
creature's memories, skills, alignment and all of its abilities (this
does not deprive the subject of those memories or abilities, it only
duplicates them in the ethereal doppelganger). The doppelganger retains
its own damage reduction and darkvision in its new form.
Mind Wipe (Su)
With
a successful melee touch attack, a greater doppelganger can wipe all
memory of its existence from a demoralized opponent's mind (no saving
throw).
ECOLOGY
Environment Underground
Organization solitary, pair, or gang (3–6)
Treasure NPC Gear
This gangly humanoid has slick skin and white eyes that have no pupils.
Greater
doppelgangers live in caves that serve as combination showrooms,
vaults, prisons, and shops. They are fond of magic items and are
frequently looking to acquire new ones for their collections by
disguising and joining an adventuring party that it believes can lead it
to a magic item it desires.
When
it plans a heist, a greater doppelganger uses its brain lock ability to
capture a subject, then takes that creature back to its cave, where the
doppelganger intimidates and tortures its victim until the subject
breaks and the doppelganger can assume its identity or the subject dies
from physical abuse (whatever happens first). If the subject breaks and
the doppelganger is able to assume her identity and acquire the desired
item, the doppelganger may kill the subject or wipe her mind and return
her to where it found her originally (depending on what the doppelganger
deems more useful to it). If the doppelganger fails to break the
subject, it disposes of the body and tries again with a new subject.
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