This floating cloud of poisonous gas features dark hollows reminiscent of eyes and a mouth.
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +16, Will +5
Immune elemental traits, weapon damage
Speed fly 100 ft. (perfect)
Space 15 ft.; Reach 15 ft.
Special Attacks poison (DC 21, 1d6 Constitution)
Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +18; CMD 38
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Weapon FinesseB
Creatures occupying the space of a poison elemental at the start of its turn must make a Fortitude saving throw or take 1d6 points of Constitution damage. The elemental can also, as an attack action, poison a creature within its reach. A poisoned creature will continue to take secondary 1d3 points of Constitution damage each round (Fortitude DC 21 negates) and must make two successful saves to get rid of the poison.