Ir al contenido principal

Meet Blossom!

Modificada de las versión de Fafnir300 del foro Dicefreaks para Pathfinder.

BLOSSOM
Blossom appears as a cute little girl standing a bit under 3 ft. She wears a pink skirt with a black stripe through the middle. Also, she wears white pantyhose and black Mary Janes. She has big red-pupiled eyes and long orange-red hair in a ponytail topped with a red bow.

LG Small Humanoid CR 32
XP 19,660,800
Init +25; Senses darkvision 120 ft., low-light vision, superhearing, x-ray vision; Perception +55

DEFENSE
AC 60, touch 21, flat-footed 44
hp 594 (33d8+330)
Fort +32, Ref +39, Will +40
Defensive Abilities damage reduction 15/-,energy resistance 30 to acid, cold, electricity, fire, and sonic

OFFENSE
Speed 100ft., Climb 100 ft., Fly 300 ft. (perfect), Swim 100 ft.
Melee unarmed strike +57/+57/+57/+52/+47 melee (4d6+28/19-20/x2)
Ranged heat ray vision +44 ranged (24d6 fire)
Special Attacks: Breath weapon, flurry of blows, heat ray vision, lightning bolt, rally Powerpuff girls, team attack – fiery feline

STATISTICS
Str 45, Dex 40, Con 31, Int 24, Wis 27, Cha 35 
Base Attack +33; CMB +40; CMD +65
Feats Combat Expertise, Dodge, Improved Critical (unarmed strike), Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Iron Will, Mobility, Power Attack, Spring Attack, Whirlwind Attack, Cleave, Great Cleave, Lightning Reflexes, Improved Iron Will, Improved Lightning Reflexes
Epic Feats Epic Fortitude, Epic Reflex, Epic Will, Superior Initiative
Skills: Acrobatics +43, Bluff +43, Climb +62, Linguistics +22, Diplomacy +45, Escape Artist +42, Stealth +45, Intimidate +, Jump +82, Knowledge (architecture and engineering) +22, Knowledge (geography) +22, Knowledge (history) +22, Knowledge (local [Townsville]) +22, Knowledge (nature) +22, Perform (guitar) +43, Perception +55, Sense Motive +41, Survival +39, Swim +62
SQ Analyze opponent, sugar, superjump

ECOLOGY
Environment: Professor Utonium’s House; Townsville
Organization: The Powerpuff Girls (Blossom, Bubbles, Buttercup)

Blossom is "the smart one" and self-proclaimed leader of the Powerpuff Girls, representing the ingredient "sugar" for the perfect little girl. Her signature color is pink, and she has long orange-red hair in a ponytail with a red bow. She was named for having spoken freely and honestly to the Professor shortly after her creation. She is often seen as the most mature, level-headed and composed member of the group, although she can also be fussy, overbearing, vain, and overly analytical at times. She tends to "parent" Bubbles and Buttercup, and often tries to play peacemaker between the two if they fight, though she is very quick to argue with Buttercup.

SPECIAL ABILITIES

Analyze Opponent (Ex): By taking a full-round action to analyze an opponent, Blossom gains a +6 insight bonus to attack rolls, damage, and saves against that particular opponent. This lasts until the end of the encounter or until target is incapacitated. She can only have on target analyzed at any one time (Rowdyruff boys are an exception since they all act in unison to their leader, Brick.)

Breath Weapon (Su): Once every 1d6 rounds, Blossom can blow icy or fiery breath. DCs are Con-based.
Fire - 150 ft. cone; 28d6 fire damage; Reflex save DC 36 halves damage. If the victim fails their save, they catch on fire for 5 rounds taking 5d6 fire damage each round. Reflex save DC 36 puts out the fire.
Icy – 150 ft. cone; 28d6 cold damage; Reflex save DC 36 halves damage. If the victim fails their save, they are frozen for 1 minute. (Str check DC 30 to break free).

Heat Ray Vision (Su): As a ranged touch attack, Blossom can shoot super-heated energy from her eyes dealing 24d6 fire damage. Fortitude save DC 36 halves damage. DC is Con-based.

Lightning Bolt (Su): As a full-round action, Blossom gathers static electricity by rubbing her feet on the ground at high speeds. She then lets loose a 100 ft. line of electricity dealing 24d8 electricity damage. Reflex save DC 36 halves damage. DC is Con-based.

Rally Powerpuff Girls (Ex): 5/day, Blossom can rally her sisters to focus on the task at hand. They, as well as herself gain a +4 bonus to attack rolls, damage, and saves for one minute.

Sugar (Ex): Blossom consists mostly of sugar thus she is the sweet and smart one. She gains the following bonuses:
• Being that she is a goodie two-shoes, Blossom is constantly doing the right thing such as homework. Her drive to study and perform well in academics has led her to become quite smart. In fact, she is smarter than her sisters. Blossom gains a +15 bonus to Int-based skill checks (stacks) that she has as well as to the Decipher script, Knowledge (architecture and engineering, geography, local [Townsville], and nature) skill checks.
Strong Mind- +6 bonus to Will saves.

Superhearing (Ex): Blossom can hear anything, specifically cries for help, within 10 miles of wherever she is.

Superjump (Ex): Blossom is not restricted by her size when jumping.

Team Attack – Fiery Feline (Su): This can only be used if all three girls are working together. The girls hold hands and fall from the sky towards their intended target. During the fall, a blazing corona forms around them giving off the appearance of a cute, cuddly, fiery cat. The Fiery Feline is 15 ft. in diameter and deals 66d6 fire damage to all within its path. Reflex save DC 45 halves damage. Can be used 3 times a day and only Blossom can initiate it.

X-Ray Vision (Su): Blossom can see through anything such as buildings, clothes, etc.
2 comentarios

Entradas populares de este blog

Frases de Star Wars y sus (imprecisas) traducciones

Hay varias diferencias interesantes entre las versiones en inglés, español ibérico y español latino de la Guerra de las Galaxias. Entre ellas está el nombre de R2-D2, que pronuncian erre dos, de dos (o sólo erre dos para abreviar) enla versión española, pero arturito en la versión latina. Pero quizás más importante son las frases inmortales de la saga, cuyas traducciones pudieron ser más precisas.

CASO 1: Una cuestión de fe

La frase es de Darth Vader en Una nueva esperanza.

Original: “I find your lack of faith disturbing.” (alrededor del minuto 1:30)

Versión española: "Su carencia de fe resulta molesta."

Versión latina: "Su falta de fe resulta molesta." (alrededor del minuto 7:30)
Carencia no es una palabra que, almenos en América, utilizamos a menudo con la palabra fe.

Mi versión: "Su falta de fe me resulta perturbadora."
Mi problema con las versiones anteriores es que se pierde el hecho de que a quien resulta molesta la falta de fe es a Darth Vader específic…

Magia Naturalis, o cómo los druidas clasifican su magia

Habíamos hablado ya sobre la magia divina por lo que no se puede discriminar otro tipo de magia muy común que no es ni de origen arcano ni celestial; la magia de los druidas.
Como dijimos en la anterior discusión, lo que es bueno para los brujos en términos de catalogar sus conjuros no es bueno para los clérigos y paladines. De esta forma, lo que es bueno para unos no lo es para otros. Y los druidas, quienes son estudiosos de la naturaleza y otras materias, poseen un sistema propio para agrupar los efectos extraordinarios que con sus rituales paganos tienen el poder y la potestad de originar. 
La técnica de los brujos, clérigos y los sortílegos difiere ante la de los druidas en tanto que los primeros utilizan tomos con instrucciones de órdenes semánticos, verbales y materiales, los segundos utilizan oraciones y libaciones, y los terceros utilizan nada más que su propia volición y sangre. Pero los druidas utilizan su profundo conocimiento para analizar la existencia misma de la natural…

Combate social usando las mismas reglas del combate físico

Tenía esperanzas de que en el libro Ultimate Intrigue viniera algún sistema de combate social tan sofisticado como el combate físico. Sin embargo, no fue así. Por lo tanto, me he dado a la tarea de pensar en algunas ideas que puedan ojalá mejorar los combates sociales, ya sea de D&D, Pathfinder u otros juegos de rol, utilizando las mecánicas ya existentes de dicho sistema cuando sea posible.
La idea detrás de este concepto es que un combate social no debe ser mecánicamente (muy) diferente de un combate físico. En 4a edición de D&D existían los skill challenges que algunos sagazmente utilizaron para hacer desafíos sociales. No obstante, un desafío de estos solo basa el éxito en completar cierto número de tiradas. Un combate debería ser algo un poco más complejo.
Echemos un vistazo a cómo funciona un combate normal: el personaje hace una tirada (ataca) y si tiene éxito hace una cantidad de daño. Cuando un personaje haya recibido daño en exceso de sus puntos de vida, el personaje…